I typically play around the same general time (Friday and Saturday nights like 12:00AM to 4:00AM GMT-5 or thereabouts). So I'm playing the same maps over and over (Kubra, Dragon Valley, Dalian). Could we make the map rotation a little more dynamic?
Posts: 2237 Location: Austria (Vienna) Joined: 08.01.07
Posted on 22-02-2021 02:48
dominantgiraffe wrote:
I typically play around the same general time (Friday and Saturday nights like 12:00AM to 4:00AM GMT-5 or thereabouts). So I'm playing the same maps over and over (Kubra, Dragon Valley, Dalian). Could we make the map rotation a little more dynamic?
Maybe we can try a bit and remove a few restrictions to allow a more dynamic rotation in this hours but based on our experience in the past this won't work. Even tiny changes on the cycle (which is based on long time statistical calculations) may result in a significant lower player count and you could end playing alone on the server.
Hi i personally agree but what i think that could be more useful is to play a non air map after each air map so we have: airmap- non air map- air map- non air map and so on. This will be more fair to the ones that love to ground. Dont think that this will lower the player count and will be more fun for a lot of players. PLS let know what you guys think
Maybe we can try a bit and remove a few restrictions to allow a more dynamic rotation in this hours but based on our experience in the past this won't work. Even tiny changes on the cycle (which is based on long time statistical calculations) may result in a significant lower player count and you could end playing alone on the server.
Anyway, we'll see what we can do.
- Finally a Change !!! -
Thank You so much ,
during the past years circle, I got 50% changin maps and 50% static maps within 8 maps to play and nearly 12 in the Mappool for this daytime.
... boring by the Years, so far.
Last 3 Days/ Nights there were 2 new Maps within these 8 maps,
so I have the feeling, that the Mappol by daytime would offer me all Maps, available in BF2, for the future.
Great
I can recognize the original 50% static order, plus a new variability within the 50% changing maps. As if you had devided them again into 25% Mappool/ Votingorder and 25% free overall.
So during my Playtime, I appreciate
8 maps to play:
- 4 static by votingorder
- 2 changing by votingorder
- 2 changing by overall
(maybe not that exact)
Very well so far, lets see, how it feels by the time ...
but be aware, customers are never realy to get satisfied
... by the way "customers"
Everybody, who like to honour your work,
should give a little Donation now, to keep our family together.
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